using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class PlayerDeadState : PlayerState
{
   
    public PlayerDeadState(Player _player, PlayerStateMachine _stateMachine, string _animBoolName) : base(_player, _stateMachine, _animBoolName)
    {

    }

    //public override void AnimationFinishTrigger()
    //{
    //    base.AnimationFinishTrigger();

    //}

    public override void Enter()
    {
        base.Enter();

        player.SetVelocity(0, rb.velocity.y);
    }

    public override void Exit()
    {
        base.Exit();
    }

    public override void Update()
    {
        base.Update();
    }
}
